 CAD Training
CAD training for Designers in the real world Our tranining is specialised to give CAD users the ability and skills to be prepared for the design industry. The aim of our training centre is to empower the CAD user, to be proficient in the use of CAD as well as giving them the confidence to produce production CAD drawings. We do this through a series of CAD courses from basics, intermediate level to advanced and 3D modeling. By blending in the industry standards for CAD with the technical trainng in the use of CAD, our traning methods provide the complete picture to CAD training for the real world. AutoCAD 2006 Course outline:- CAD A This course covers the basics of AutoCAD. - CAD & Drafting standards - scales, line types, sheet sizes,
- Using the mouse and keyboard to control commands
- Setting up a new CAD drawing - Scales, units, format, templates, limits, viewing controls, drawing sheets, tittle blocks
- AutoCAD settings and preferences, tools
- Layer controls and layering
- Dimension styles, and dimensioning
- Text styles and text placements
- Plot styles and plotting
- Model space, paper space and layout tabs
- Drawing objects - lines, circles and arcs
- Coordinate systems
- Snaps and grids, otrho
- Object snap
- Modifying objects
CAD B Building on the Basic course, this Intermediate course develops and enriches further commands to allow efficient CAD operating. - Hatches and Symbols
- Creating and inserting blocks
- xreferencing drawings
- Viewport control
CAD C Advanced AutoCAD Course designed for people interested in the advanced features of the AutoCAD package as well as customisation and CAD Management - Menu modifications
- Lisp routines
- file structure and CAD file management
- Overview of CAD management practices and standards in the industry
- Deploying large CAD teams for projects
- IT issues associated with CAD systems - networks, servers, storage and backup systems
- CAD maintenance
- Optimising a CAD machine - hardware and software
3D Modeling 3D creation of CAD models using AutoCAD - Getting around in 3D
- UCS manipulations
- wireframe methods
- Solid modeling
- Visualisations
- Rendering - applying lights, materials
- Working in a 3D team
- Best practices
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